Test. Driveclub: Fast but not furious

30.06.2015 um 08:48 Uhr

Test. Driveclub: Fast but not furious

von: Balala

In February 2013 in New York, when Sony unveils PS4, Driveclub was one of the first games "next-gen" announced. The first, even, to lift the crowd. A year and half later, Driveclub the only game exclusive race PlayStation4, does not appear as a reference of the genre, but lovers keep their cars on the last défouloir Sony console.

Spinout
We can divide driving games into two categories: the arcade, which changes the action of all, and simulation, that sticks to the real sensations of racing. Driveclub falls into the first category. Followers of controlled slides will appreciate. Light to become suspicious, the Driveclub fifty cars require good dexterity to complete a perfect turn. And in Driveclub, style is valued as much as speed. Controlled skids, ideal path or avoidance of other competitors, all nice gestures are rewarded with prestige points, while clashes and road trips are synonymous penalties or even forced slowdown. It was at the end of the race that the accounts are made.
In the manner of the experience in a role play, the pilot climbs the levels and getting stronger. These experience points allow it to win new cars and personification elements. Tuning, because that's what it is, is limited to change the color and put a pattern not always the best effect on the body. The circuits, themselves, are unlocked by completing objectives races, an increase actually quite classic.